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The PC-SIG Library 10
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The PC-Sig Library - Shareware for the IBM PC and Compatibles (PC-SIG)(Tenth Edition Disks 1-2804)(1991).iso
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WILLY.DOC
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Text File
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1980-01-01
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5KB
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108 lines
Instructions for Willy the Worm
by Alan Farmer, June 1985
-------------------------------------------------------------
Willy the Worm is a user-supported program. Feel free to
make copies and pass them out, but please do not sell them.
Donations of about $10 would be greatly appreciated. Please
send your questions, comments, high scores, improved game
screens, and DONATIONS to:
Alan Farmer
2743 McElroy Drive
Charlottesville, Va 22903
-------------------------------------------------------------
Interesting features:
Willy the Worm is a fast, challenging arcade style game with
the following special features:
* Fully compatible with IBM PC and PCjr
* Color and sound effects are supported but optional
* Not one or two but EIGHT game screens
* Editor included for customizing the game screens
* Top ten high scores and names are saved on disk
Starting the game:
To start the game, just enter 'WILLY' at the DOS prompt.
Answer the two questions (color and sound used) with 'Y' for
'Yes' or 'N' for 'No'. After that, the title screen will be
displayed with some basic instructions.
Playing the game:
The object of the game is to reach the bell without being
squashed by a cannonball or running out of time. Extra
points may be earned by getting presents along the way and by
jumping over the balls. After you reach the bell you will be
awarded points for the remaining time and you will advance to
the next screen.
The game is played with the four arrow keys to make Willy the
Worm run left and right and climb ladders up and down, and
the spacebar to make him jump. (Note that when jumping, Willy
can change directions in mid-air. This can be extremely
useful!) Any other key makes him stop. On the PC, a
convenient stop key is the '5' on the numeric keypad and on
the PCjr DEL works well. To exit to DOS during the game,
please use ESC rather than CTRL-C because this will save
changes to the high score list before leaving.
If you find this game too hard (or too easy), read the
EDWILLY.DOC file and use the screen editor to make it suit
your fancy. You can also use the editor to get a preview and
practice on the higher levels.
Scoring:
The bonus counter is displayed at the bottom of the screen.
It starts at 1000 and counts down by tens. When you finish a
level, the remaining bonus is added to your score. If the
bonus gets to 0, you lose a worm and start the level over.
Jumping over one or more balls earns 20 points. Getting a
present is 100 points. After the game, the high scores are
displayed in two lists. The 'Daily Pinworms' list resets
each time you enter the program, while the 'All-Time
Nightcrawlers' list is saved on disk.
If you damage a file:
The batch file RESTORE.BAT will copy hidden backup copies of
all the files required by WIlly the Worm and the game screen
editor. These are: WILLY.COM, WILLY.SCR, WILLY.DAT,
WILLY.CHR, and EDWILLY.COM. Be warned that this will over-
write changes to the screens and the high score list. This
batch file uses the two utility programs on this disk,
VIS.COM and INVIS.COM, which make directory entries visible
and invisible, respectively. The syntax for these commands
is (IN)VIS filename. Paths may be used but wild card char-
acters may not.
Making DONATIONS:
You've heard it all before: "The development of this software
has taken much time and effort. If we are to continue our
production of user-supported software, your contributions are
vital." Well, I can tell you first-hand that it's true. If
enough people send ten dollars, maybe I'll find it in my
heart to write "Willy The Worm II" or "Pete the Pigeon".
Hint: If you like this game a LOT, you can send more than ten
dollars!
Have gobs of fun and don't forget to pass copies on to all of
your friends!